Duel
Two in. One out.
Settle it in about a minute.
SMALL ISLAND. BIG PROBLEMS.
Bring friends.
Watch your step.
Four gates. One floating island. Something is always falling. Usually one of you.
01 / PICK YOUR TROUBLE
A gate at the end of every causeway.
A different bad idea behind each one.
Walk through. See what happens.
Two in. One out.
Settle it in about a minute.
Waves of enemies.
Then something enormous.
Ten pins. On a floating island.
No irony. Just bowling.
Lava, trench, neon deep.
The long way home.
02 / A LITTLE PERSPECTIVE
ACTUAL GAMEPLAY. ACTUAL PROBLEMS.Some of it is a great deal bigger than you.
03 / MAKE YOURSELF AT HOME
No waiting room. Just your island.
Make some noise. Find your look.
Try not to fall off.
Causeways out. A sea underneath. Your next round is a walk away.
Fully playable. It stays.
A LOOK THAT'S ALL YOU
Hats, masks, eyes, outfits.
Earned, worn, seen by everyone.
04 / BEFORE YOU JUMP
SEE YOU ON THE ISLAND